Format:
3ds max
Corona
V-Ray
Fstorm
Blender
Unreal Engine
FBX
OBJ
Dimensions: 1820 x 646 x H807 mm
Faces: 10 624
Vertices: 5 338
UV Mapping: YES
Ready to bake light
Textures: 1
File size: 8.42 MB
Store: Vesta-Media
Bench Miela LME 151 3D model
Format versions:
3ds max 2018 + V-Ray 6 + Corona 10 + FStorm 1.5.3d, Blender 3.6, UE 5.1.1
The model consists of 1 mesh, with the name “Bench_Miela_LME_151_000”, the pivot of the model is in the center and at the zero height mark.
In 3ds max everything is in layer 0 (default).
Uses 1 Multi/Sub-Object material consisting of 3 IDs
There are also separate 3ds max scenes with Proxy objects:
Bench_Miela_LME151_Max_2018_CoronaProxy.max
Bench_Miela_LME151_Max_2018_VRayProxy.max
Number of textures 1.
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Units of measurement in 3ds max are in millimeters.
Display Unit Scale: Millimeters
System Unit Scale: Millimeters
No third party plugin or script required.
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The model has Unwrap UVW on the first and second channels.
For UE, copy the entire contents of the /content/ folder to your project’s /content/ folder in Unreal Engine.
A scan was created to bake light on the 2nd UVW channel
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A separate file is saved for each engine:
Bench_Miela_LME151.blend
Bench_Miela_LME151_Max_2018_Corona.max
Bench_Miela_LME151_Max_2018_CoronaProxy.max
Bench_Miela_LME151_Max_2018_FStorm.max
Bench_Miela_LME151_Max_2018_Standart.max
Bench_Miela_LME151_Max_2018_VRay.max
Bench_Miela_LME151_Max_2018_VRayProxy.max
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You can buy it here: Bench Miela LME151
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