Format:
3ds max
Corona
V-Ray
Fstorm
Blender
Unreal Engine
FBX
OBJ
Dimensions: 1100 x 680 x H750 mm
Faces: 7 800
Vertices: 3 952
UV Mapping: YES
Ready to bake light
Textures: 0
File size: 2.19 MB
Store: CGSTORE
Table Sliding TriYa 3D model
Format versions:
3ds max 2018 + V-Ray 6 + Corona 11 + FStorm 1.5.3d, Blender 4, UE 5.3.2
In a 3Ds max scene there are two tables with different sizes.
There are a total of 10 meshes in the scene, united in the groups “GR_Table_Sliding_TriYa_T1” and “GR_Table_Sliding_TriYa_T2”, the pivot of the groups is in the center and at the zero height mark.
The dimensions in the short description are indicated for the largest table.
Dimensions of each table separately:
GR_Table_Sliding_TriYa_T1 – 790 x 680 x H750 mm
GR_Table_Sliding_TriYa_T2 – 1100 x 680 x H750 mm
In 3ds max everything is in layer 0 (default).
1 material is used.
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Units of measurement in 3ds max are in millimeters.
Display Unit Scale: Millimeters
System Unit Scale: Millimeters
No third party plugin or script required.
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The model has Unwrap UVW on the first and second channels.
To bake light, a scan was created on the 2nd UVW channel.
For UE, copy the entire contents of the /content/ folder to your project’s /content/ folder in Unreal Engine.
Also in UE two blueprints Table_Sliding_TriYa_T1 and Table_Sliding_TriYa_T2 with the corresponding sizes were created.
For UE, version 5.3.2 and higher is supported.
Previews made in UE show a model with baked lighting.
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A separate file is saved for each engine:
Table_Triya_Slaid.blend
Table_Triya_Slaid_Max2018_Corona.max
Table_Triya_Slaid_Max2018_FStorm.max
Table_Triya_Slaid_Max2018_Standart.max
Table_Triya_Slaid_Max2018_VRay.max
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Style: modern, Scandinavian, minimalism
Material: wood
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