Format:
3ds max 2018
V-Ray
Corona
Fstorm
Blender
Unreal Engine
FBX
OBJ
Dimensions: 560 x 490 x H30 mm
Faces: 43 326
Vertices: 21 785
UV Mapping: YES
Ready to bake light
Textures: 2
File size: 4.88 MB
Making of on YouTube
Optimized materials for ray tracing reflection.
For the UE, copy everything in the /content/ folder to the /content/ folder of your project in Unreal Engine.
Materials for the blender are not configured.
Glass ceramic hob, 59.6 cm, cream, brass fittings.
Format versions:
3ds max 2018 + V-Ray 5.10.02 + Corona 8.1 + FStorm 1.5.0L, Blender 3.1.2, UE5.1
The model consists of 21 meshes, in 3ds max they are grouped.
In Unreal Engine, the model is in the form of a blueprint, just move the blueprint Hob_SMEG_P864PO to your workspace and you can bake the light, the UVW Unwrap for the lightmaps are ready.
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