Format:
3ds max
Corona
Unreal Engine
Dimensions: 14589 x 7443 x H3106 mm
Faces: 123 240
Vertices: 64 606
UV Mapping: YES
Ready to bake light
Textures: 5
File size: 514 MB
Store: Vesta-Media
Draft interior project for Unreal Engine and 3ds max Corona Render 3D model
Format versions:
3ds max 2018 + Corona 11, UE 5.3.2
The model consists of 505 meshes combined into different groups by room, identical objects are copied via instance.
In 3ds max everything is laid out in layers:
Cameras
Ceiling
Curtains
Decor
Doors
Drawings
Environment
Floor
Furniture
Light
Temp
Walls
Windows
24 materials are used.
Number of textures 5.
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Units of measurement in 3ds max are in millimeters.
Display Unit Scale: Millimeters
System Unit Scale: Millimeters
No third party plugin or script required.
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In 3Ds max, the lighting is configured using a combination of Corona Sun and Corona Sky.
Corona Sky passed through CoronaColorCorrect and reduced saturation (Saturation)
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All models have Unwrap UVW on the first and second channels.
For UE, copy all the contents of the /content/ folder to the /content/ folder of your project in Unreal Engine and at the end you can delete all the contents in the Geometry folder.
To bake light on UVW channel 2, scans were created for all models in the 3ds max scene.
Also, all models have the Datasmith Attributes modifier with the Map Channel value: 2
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Unreal Engine has created a materials master for conveniently setting up materials assigned to objects.
The project is divided into 2 levels for baking light Draft_Int_1_Bake_Light and for dynamic lighting Draft_Int_1_Lumen.
The lighting is set to cloudy weather outside, but you can turn on Light Source in the sun.
For the room tour, an architectural persona is configured in Unreal Engine.
To bake light in Unreal Engine, we used GPULightmass Luoshuangs with the following parameters:
NumPrimaryGISamples=128
NumSecondaryGISamples=32
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If you have any questions about this project, write to info@vesta-media.com, we will be happy to answer and advise.
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