Dimensions: 2200 x 516 x H2700 mm
Faces: 78 495
Vertices: 39 384
UV Mapping: YES
Ready to bake light
Optimized materials for ray tracing reflection.
For the UE, copy everything in the /content/ folder to the /content/ folder of your project in Unreal Engine.
File size: 25.8 MB
Bathroom furniture with countertop basin in glass from the TOSCA collection by Karol
Shell dimensions: 400*400*400 mm
Hanging cabinet dimensions: 1200*510*300 mm
Vertical cabinet dimensions: 500*510*600 mm
Overall dimensions: 2200*510*2700 mm
Faucet CEA OPUS
3D model only in Unreal Engine 5 format.
All geometry is collected in one blueprint, just move the TOSCA_CEA_OPUS blueprint to your workspace and you can bake the light, UVW Unwrap for the lightmaps are ready.
Also in the blueprint there is a PlanarReflection for working in the Screen Space Reflections mode.
There are two types of materials for glass:
MI_3A2_Glass_2_SSR for Screen Space Reflections or Lumen
MI_3A2_Glass_1_RTX for Ray Trace or Path Trace
Also in the blueprint there are Rect Light for real-time lighting
Geometry for self-luminous objects set to “Use Emissive for Static Lighting” for light baking using Luoshuang’s GPULightmass plugin, in which case you will need to disable or remove Rect Light.
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